An LED grid on a BLOCKS device can be controlled via an LEDGrid object, which can be obtained from the Block::getLEDGrid() function of a Block — see the Discovering BLOCKS section for details of how to obtain a Block object.
Using a LED grid requires a Block::Program to operate the LEDs. This program specifies some code to run on the device, and can also provide methods to be called from your application which can communicate with the code running on the device via a block of shared memory. The code which runs on the device must be specified using The LittleFoot Language, which is described in the corresponding section. However, for a very wide range of applications, the BitmapLEDProgram provided with the BLOCKS SDK is sufficient and you will not need to create your own. Using a BitmapLEDProgram to change the colour of LEDs is demonstated below.
To add this functionality to the BlockFinder example project, add the above functions to the BlockFinder class implementation. Then in the topologyChanged()
callback, check if the connected Block is a Lightpad and call the above functions as shown below:
If you run the application now and connect a Lightpad, you should see a single green dot displayed in the centre of the surface.
Using a custom Block::Program allows more precise control over the operation of the LEDs. The code which will actually execute on the device, returned by your overriden Block::Program::getLittleFootProgram() function, must be specified in the LittleFoot language.
Learn more about other Block methods from the following pages: